SVIBOR - Project code: 6-06-035

MINISTRY OF SCIENCE AND TECHNOLOGY

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tel.: +385 1 459 44 44, fax: +385 1 459 44 69
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SVIBOR

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Project code: 6-06-035


The Structure of the Game


Main researcher: DURAN, MIRJANA (86902)



Assistants
Type of research: basic
Duration from: 01/01/91. to 12/31/94.

Papers on project (total): 9
Institution name: Pedagoški fakultet, Osijek (122)
Department/Institute: -
Address: L. Jaegera 9
City: 31000 - Osijek, Croatia
Communication
Phone: 385 (0)31 125 199
Fax: 385 (0)31 126 757

Summary: The basic idea of this Project is the fact that in every human community, in every culture there also exist children's subculture which has an important role in human ontogenesis, and is therefore interesting for developmental psychology. Children's subculture has its own tradition in which children appear as creators, mediators and transmitters. Children's play, especially traditional children's games, constitute a significant part of this level of culture. There has been collected a ludic corpus of children in Slavonija which was identified and described, and then it was compared with the games of New Zeland and Great Britain. In this paper the game as a free semiotic creation has been identified by the analysis of its structure. The games have been anulysed as children's product, as rounded up semiotic creations, and it has been done in the way it is commonly done with myths, rituals, dramas, arts etc. The data of the games are additionaly supported by the data of the process of the game - playing. Games and game - playing (in which the zone of proximal development is reflected) may serve as productive, indirect way of studying of many psychic functions. By focusing the attention on the structural characteristics of games in this Project, the idea was to find the answer to the following question: Does the structuring of games imply any assumptions that have the value of a developmental forerunner of metacognition?

Keywords: Children's subculture, play, simbolic play, traditional children's games, the zone of proximal development, metacognition, human ontogenesis,

Research goals: Aims: -to identify and describe in full detail the games belonging ofthe ludic corpus of children in Slavonija, - to find out whether the ludic corpus constitutes a specificfeature of the subculture of children in Slavonija, - to make a structural analysis and a new classification of thegames on the basis of study and systematic observation of thereal process of playing on a sample games, - to establish and describe the development forerunner ofmetacognition in game - playing throught a logical analysis ofnecessary preconditions for the game structuring and by means ofthe assumptions about the development of metacognition.

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Last update: 10/23/95
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